A quick sum up from last game
- Our intrepid adventurers return to the ship in Umbar and set sail for the inlets north of the city, in search of the secret hideout of the pirates.
- After many days at sea (9 to be specific) they spot the stolen ship and give chase. The pirates boat sails into a narrow channel teaming with rocks and little islets...the captain is confident he can pursue in the this tight environment...all well and good, until a strange fog boils up from the sea with remarkable quickness...(that durn magic agin!) ...moments later the boat is seriously holed and goes down in less than a minute. The water is full of sailors attempting to swim, marines that can't swim (and fully weighted down in armour) and our heroes clinging to various bits of wood as best they can. The marines promptly drown, the sailors and heroes swish about in the currents. Initially separated, our heroes regroup as the current in their area eventually deposits them all on a small rock outcropping. After 18 grueling hours of clinging to the stone the party is exhausted and unable to put a fight when the fog clears and the pirate boat materializes. (Of course a contingent of arrows nocked and pointed down at our poor floundering heroes also helps persuade immediate surrender.)
- Cut to scene - Life in chains! Or at least time for digging. After being captured, blindfolded and taken to an unknown destination, our heroes find themselves part of a work party digging a tunnel in stone. 5 more days pass. On the 6th day they break through to a passageway and all the diggers are taken back to the cels.
- Elenbrand manages to pick the lock to the cel and frees his compatriots...and the other diggers, swarthy dark men of the desert. They make friends with the defacto leader of this group, a man named Khalid. Khalid has sworn vengeance on the person who has destroyed his tribe and put him in chains.
- Scouting about the subterranean lair, they discover drunken pirates everywhere. Apparently the pirates were digging for something else, but found a secret wine cellar instead. Sailor's drunken trait kicks in and they all drink to excess. It also doesn't help that these wines have either become vinegar or overproof versions of their original vintage due to the thousands of years they sat on those racks. (Yeah I know, wine normally wouldn't last this long, but hey, maybe they were originally Elven vintages? Could happen!) Anyways, our heroes brutally dispatch the comatose pirates (nasty!) and make their way to the ship hidden in the cunning underwater cavern. They confront the Captain and his first mate, who initially frightens Elenbrand and Tyrion right off the ship! (Pansies!) In the end though, our heroes manage to vanquish the captain and take control of the pirate lair. Now let's get to the Loot.
- Captain's stuff - Crystal Shard, 10,000 gp worth of gems. Superior quality personal effects.
- First Mate/Bodyguard's stuff - Superior quality personal effects, purse worth 50 gp.
- Wine Cellar holding approximately 400 usable bottles of wine from the Second Age of Middle Earth. Depending on the trading skill and the person buying the wine, could be worth fair skookum bucks.
- Top rated ship of the line (will have to be returned of course)
- Assorted goods from the bodies of dead sailors, approximatley 20 gp in value.
- Contents of Secret Library of Vorondil, Master of the Eastern Fleet of Numenor. Variety of texts (Grendel will go ape$#@! when he sees these), and more importantly, a map of Harad back in the second age, when it was mostly grassland and contained a massive central freshwater sea, with 4 cities located there...including the much anticipated Celenestra.
So now here we are. Our heroes have captures the secret hideout, but can't sail the ship out, it needs a crew of at least 40. There are no other boats in the harbour, but the island still has yet to be explored.
Some interesting questions remain.
Why were the pirates here digging?
Why did Kaldumeir arrange for the theft of this ship in the first place?
Where is Kaldumeir anyways?
And who is going to be the one to tell Khalid that he stinks to high heaven and really needs a bath? Actually, after slaving away in the tunnels with pick axe and shovel, the same could be said for all our own pungent heroes.
