A storyline sum-up...
Here is a quick storyline synopsis to catch us up to next game.
Our intrepid heroes set off across the baking heat of the "Anvil of Harad" in search of the massive Crystal taken from the City of Umbar when it was sacked by the forces of Evil long ago.
They survive an encounter with a massive monitor lizard and eventually make it to the far eastern edge of the ancient lakebed...where they are met by a wizened old man.
Their arrival was expected and they sit down for some desert hospitality.
It was written that they would come one day and enter the ancient temple of Celenestra where the Crystal has lain untouched for thousands of years. Directions and advice are given and our Heroes survive many ingenious traps and retrieve the massive gemstone.
Bringing it back to the camp, they are told of an ancient prophesy in which the Crystal would cause the land to change and water to come upwelling from springs again, as it had Centuries ago.
Despite some misgivings, the party agrees to let the Crystal be used in this ceremony.
The earth shakes violently, and the inner light of the Crystal departs.
The party grumbles, but doesnt react too harshly, hoping that whatever power is in the stone will come back shortly.
To assuage the anger and disappointment of the party, the leader of the tribe that guarded Celenestra regale the Heroes with a story of ancient shipwrecks lying on the lake bed several days away. Treasure could be found there and the party agrees to investigate.
The Heroes find the ships, but they also encounter a powerful spirit, who requires a "trade" in order to allow their passage.
Despite attempts to circumvent the deal, the party eventually agrees (due to some mind control resulting from failed rolls) to trade the defunct Crystal for the four artifacts that are locate within the wrecks.
The Party continues east across the lakebed and eventually arrives back at the 'water drop' where they are greeted by two servants of the house of Orath.
The party journeys onward to Umbar and are temporarily waylaid by Bandits. They dispatch the Bandits and utilize some of their new weaponry to ensure victory.
However, upon arrival at Umbar they are greeted with a terrible discovery. The City lies in ruin...a massive earthquake several weeks ago (now how did THAT happen?!?) has reduced many buildings to rubble, including the principle warehouses of the Orath Clan. This is a massive financial blow to the Orath Family, as looters quickly stole what could be found and the rest of the company property was ruined.
To make matters worst, the City is now in a state of Martial Law. At night there are tales of dark creatures creeping from the sewers to drag away people back down below the city...
Every able man has been conscripted to help secure the city until helps arrives from Minas Tirith, but it could take several weeks and until then....every sword is needed to survive each coming night. Most have fled the city and many are disappearing each night...
Our intrepid heroes set off across the baking heat of the "Anvil of Harad" in search of the massive Crystal taken from the City of Umbar when it was sacked by the forces of Evil long ago.
They survive an encounter with a massive monitor lizard and eventually make it to the far eastern edge of the ancient lakebed...where they are met by a wizened old man.
Their arrival was expected and they sit down for some desert hospitality.
It was written that they would come one day and enter the ancient temple of Celenestra where the Crystal has lain untouched for thousands of years. Directions and advice are given and our Heroes survive many ingenious traps and retrieve the massive gemstone.
Bringing it back to the camp, they are told of an ancient prophesy in which the Crystal would cause the land to change and water to come upwelling from springs again, as it had Centuries ago.
Despite some misgivings, the party agrees to let the Crystal be used in this ceremony.
The earth shakes violently, and the inner light of the Crystal departs.
The party grumbles, but doesnt react too harshly, hoping that whatever power is in the stone will come back shortly.
To assuage the anger and disappointment of the party, the leader of the tribe that guarded Celenestra regale the Heroes with a story of ancient shipwrecks lying on the lake bed several days away. Treasure could be found there and the party agrees to investigate.
The Heroes find the ships, but they also encounter a powerful spirit, who requires a "trade" in order to allow their passage.
Despite attempts to circumvent the deal, the party eventually agrees (due to some mind control resulting from failed rolls) to trade the defunct Crystal for the four artifacts that are locate within the wrecks.
The Party continues east across the lakebed and eventually arrives back at the 'water drop' where they are greeted by two servants of the house of Orath.
The party journeys onward to Umbar and are temporarily waylaid by Bandits. They dispatch the Bandits and utilize some of their new weaponry to ensure victory.
However, upon arrival at Umbar they are greeted with a terrible discovery. The City lies in ruin...a massive earthquake several weeks ago (now how did THAT happen?!?) has reduced many buildings to rubble, including the principle warehouses of the Orath Clan. This is a massive financial blow to the Orath Family, as looters quickly stole what could be found and the rest of the company property was ruined.
To make matters worst, the City is now in a state of Martial Law. At night there are tales of dark creatures creeping from the sewers to drag away people back down below the city...
Every able man has been conscripted to help secure the city until helps arrives from Minas Tirith, but it could take several weeks and until then....every sword is needed to survive each coming night. Most have fled the city and many are disappearing each night...
