Agents of the King

A Game Journal for the players of a Middle Earth Campaign.

Monday, January 01, 2007

Our Heroes set themselves up in Umbar

(a brief overview of the next 6 month period - please feel free to Blog within this time period as you like)

Following the successful (and profitable - wow! look at all those copper pieces!) vanquishing of the un-earthed demon pit below Umbar our heroes find themselves in positions of unexpected (and not necessarily wanted) positions of Authority.

Elenbrand finds his military past coming back to haunt him, as he takes control of the military garrison of the city and sends notice to Minister Falastur of the current status of the city.
In reply, Minister Falastur sends bureaucrats and clerks to aid Elenbrand in the restoration of the City's services. First item on the list is re-filling the enormous ravine that appeared in the middle of the city.

Arkhad's father is pressed into service as the new Mayor of Umbar. As his father now has his time taken up in civic duties, it falls to Arkhad to begin the rebuilding of the House of Orath (his brother proved unable to rise to the challenge).

As word of the success from our Heroes resonates throughout the region, people begin to come back to Umbar. Within 6 weeks the majority of the populace returns.

6 months later the city is abuzz with the arrival of a new caravan from the South. What makes this one most interesting is that it is made up almost entirely of Dwarves. Darker skinned and with black beards, they come from the Far South. Elenbrand sees an opportunity with his contacts from the Lonely Mountain in the North to garner some interesting information and perhaps some profitable trading.